Sticker game
Sticker Game (Demo)
You wake up in a school soon learning that there's no escape.
Scattered through the building are strange sticker labels and a twisted death game begins to reveal its rules.
Explore the school, survive timed chase sequences, manage your sanity, uncover hidden events and build a bond with people you trust.
Although in a game built on assigned roles...
what if yours is wrong?
Features
- Psychological horror interactive fiction made in Twine
- Branching choices and multiple outcomes
- Timed chase mechanics
- Sanity system
- Hidden sticker-based mystery mechanics
- Character affinity / relationship routes
Capture Targets (Route Characters)
In this demo, you can begin building affinity with three “capture targets”:
- Nora — a bat-wielding cynic who acts tougher than she lets on
- Lily — anxious, sweet, and more perceptive than she seems
- Zion — an aloof germaphobe with suspiciously sharp instincts
Your choices can affect trust, dialogue, and future routes.
Current Demo Includes
- Opening chapter / prologue
- Exploration section
- Character route introductions
- Chase sequence segment
- First major death-game reveal
- Cliffhanger demo ending
This is an early demo, and more routes, , endings, mechanics, and story chapters are planned.
Feedback is very welcome.
Content Warnings
Contains:
- Psychological horror
- Gore / body horror
- Bullying themes
- Death and violence
- Panic/chase sequences
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | tsunboi |
| Genre | Adventure, Role Playing |
| Made with | Twine |
| Tags | Horror, Text based |
| AI Disclosure | AI Assisted, Code |


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