Sticker Game (Demo)

You wake up  in a school soon learning that there's no escape.

Scattered through the building are strange sticker labels and a twisted death game begins to reveal its rules.

Explore the school, survive timed chase sequences, manage your sanity, uncover hidden events and build a bond with people you trust.

Although in a game built on assigned roles...

what if yours is wrong?

Features

  • Psychological horror interactive fiction made in Twine
  • Branching choices and multiple outcomes
  • Timed chase mechanics
  • Sanity system
  • Hidden sticker-based mystery mechanics
  • Character affinity / relationship routes

Capture Targets (Route Characters)

In this demo, you can begin building affinity with three “capture targets”:

  • Nora — a bat-wielding cynic who acts tougher than she lets on
  • Lily — anxious, sweet, and more perceptive than she seems
  • Zion — an aloof germaphobe with suspiciously sharp instincts

Your choices can affect trust, dialogue, and future routes.

Current Demo Includes

  • Opening chapter / prologue
  • Exploration section
  • Character route introductions
  • Chase sequence segment
  • First major death-game reveal
  • Cliffhanger demo ending

This is an early demo, and more routes, , endings, mechanics, and story chapters are planned.

Feedback is very welcome.

Content Warnings

Contains:

  • Psychological horror
  • Gore / body horror
  • Bullying themes
  • Death and violence
  • Panic/chase sequences
Published 4 days ago
StatusPrototype
PlatformsHTML5
Authortsunboi
GenreAdventure, Role Playing
Made withTwine
TagsHorror, Text based
AI DisclosureAI Assisted, Code

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